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Game Strategies Your favourite ways of winning ?
#1
Posted 07 March 2010 - 07:39 AM
Let me know in this thread what your thoughts are on this.. and we will look at tweaking the mod SOTE further, so its molded more to your tastes.
Cheers.
#2
Posted 07 March 2010 - 02:33 PM
To combat the large swarms of fighters, I use bayonets which are extremely effective against enemy fighters (although bayonets can be wiped out by fighters pretty easily, so it requires user management to snipe enemy fighters without drawing too much attention).
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If it weren't for those strike cruisers, I'd probably lose to the AI pretty quickly lol. Honestly I think that there should be a variant units for all garrison reinforcements without the warp ability, that way you're not getting free units.
As for playing as the rebels/hutts, I haven't played as them yet so I can't give an answer.
Sidious Invader: "Soon I'll be ready to immerse myself in the dark side of modding, and rule the modding community with an iron fist. I leave now cackling with hate soaked delight..... "
"I am wrought with such hearty guffaws that, in addition to rolling to and fro on the floor, my posterior has separated itself from my body." ~ Ye olde ROFLMAO.
#3
Posted 07 March 2010 - 06:32 PM
anyway, i'd want to see the AI build space stations past level 1 or 2, if possible. that's what i find especially frustrating in-game. there's virtually no challenge once you have a decent fleet and high-level defences on bases. you're being attacked by ships which are of techs 1-3, never star destroyers or the likes of which.
#4
Posted 07 March 2010 - 06:45 PM
vadereclipse, on 07 March 2010 - 05:32 PM, said:
anyway, i'd want to see the AI build space stations past level 1 or 2, if possible. that's what i find especially frustrating in-game. there's virtually no challenge once you have a decent fleet and high-level defences on bases. you're being attacked by ships which are of techs 1-3, never star destroyers or the likes of which.
Now that I think about, I played SOTE with tech levels starting at lvl 5. I played as the empire so I don't know for sure about them, but the rebels didn't seem to have any problem building past lvl 2 spacestations or building massive moncal fleets (or perhaps they were all escort units for the heroes?).
Anyways, there could be a possibility that the AI isn't researching the tech levels thereby preventing them from building bigger spacestations.
Sidious Invader: "Soon I'll be ready to immerse myself in the dark side of modding, and rule the modding community with an iron fist. I leave now cackling with hate soaked delight..... "
"I am wrought with such hearty guffaws that, in addition to rolling to and fro on the floor, my posterior has separated itself from my body." ~ Ye olde ROFLMAO.
#5
Posted 07 March 2010 - 06:53 PM
Well I always play Empire and I base my tactics on ISDs. I am a great fan of those ships and have elaborated tactics that have ISDs on base. I usually support them with carriers to bring in more TIEs and to repair the ships when needed. For early games (in GC) I prefer to use VSDs and Nebulon Frigates.
The Ai is pretty good in the mod however what I don't like in GC mode is the way the AI cheat or is helped with alot of ships poping up too often especially big ones. I would instead like an AI which has no help and has to build structures and economy just like the human player. About the Cartel Ai I don't like the rushing tactic it always uses to corrupt planets.
In skirmish games the AI playes pretty good even if it relys too much on heroes ships. It should uses all the types of units or use some specific types.

#6
Posted 09 March 2010 - 12:06 AM
Anyways, Generally, I hunker down my core planets, where I have a decent income and then procceed to hold fort untill level 5 tech (empire)
Usually I max out all starbases, and all ground bases. I keep a few ISD's on each planet (usually 1 or 2) with level 5 stations and level 4 stations, and up to four on all others. When I expand, I make sure my borders have all bases with up to level 4 starbases. I usually split up two or three fleets. My sith fleet is vader, with palp for ground battles, then piet and thrawn, and if Im playing a mod game with extra ISD heroes, a third fleet. Usually my build goes Acclmators as my main hard hitters at tech 1, to 2, victorys for about 3 to 4 and ISDs up to 5.
For my offense, I charge creep to the capital ship building planets, mon calamari being my main target. I usually take care of Rebels over Zann because rebels attack me more often in AI.
What I would like to see is a AI that is more defensive in a mod, Usually I will cut through three or four planets in a row without having to rebuild my fleet, if i even do. So just more garrisoned units in space. Usually AI wont breach my borders, if they do manage to take down my space station, by that time I've decimated their fleets and bring in one of my main fleets to mop them up, then patrol the planet untill I have my defenses back up. Sometimes if I notice a planet is a favored target, Ill keep one of my fleets over it.
TL;DR
Defensive AI and AI that is better, or smarter offensivley.
#7
Posted 09 March 2010 - 12:50 AM
#8
Posted 09 March 2010 - 06:32 AM
Next we can see two things, usually for limit the type of units, you limit the number of some units that you can build, if they would be unlimited only for the IA, it would be better.
Second for limit the number of all them you make the same but it is not too perfect because IA always can build a lot of units.
What is the problem from build thousands of units, specially with IA? there are two very important, the first is the lag and the second is the realism, I would not see with good eyes a IA with four planets building thousands of units. So less planets IA has, so less units it should have.
#9
Posted 09 March 2010 - 03:49 PM
Nomada_Firefox, on 09 March 2010 - 01:32 AM, said:
Next we can see two things, usually for limit the type of units, you limit the number of some units that you can build, if they would be unlimited only for the IA, it would be better.
Second for limit the number of all them you make the same but it is not too perfect because IA always can build a lot of units.
What is the problem from build thousands of units, specially with IA? there are two very important, the first is the lag and the second is the realism, I would not see with good eyes a IA with four planets building thousands of units. So less planets IA has, so less units it should have.
To add one that, it should be limited for certain factions. Like, I find it odd that the game describes on of the main strategies of the EMpire as "outnumbering with massive numberts of tie fighters" or something like that, and yet because of the rebellion and zanns ability to build their own fighters my own fighters are always outnumbered at least 2-1 (and the lag, my god the lag when they just start flooding on screen).
#10
Posted 09 March 2010 - 10:10 PM
#11
Posted 10 March 2010 - 04:36 AM
on GC there is a fighter button - filter button - used for fighters that are buildable in GC. However they are the same as what you would get from the vanilla game. (Rebels) and for Empire, only the rare units hard to find. We can of course also put restrictions on how many do get built. Since the further testing in the mod the AI does NOT spam fighters any more.
#12
Posted 11 March 2010 - 02:12 PM
#13
Posted 14 March 2010 - 07:22 PM
I also do the same with ground forces, I leave one group to defend my key planets, and one group to capture planets.
I'm sure this tactic is pretty universal, it should work with any mod.
I would like to see an aggressively defensive AI, one that focuses on defending it's space stations at all cost, being smart about countering the different unit types I throw at them. I've always been a fan of Siege style gameplay where you search for a weakness in the defense and exploit it. There's nothing more satisfying than noticing a small gap in the defense and hurl an entire fleet through it, and see how upset the opponent gets xD
So in short I would like to see AI that focus a lot of a smart defense.
United We Fall.
Coder/Beta Tester.
#14
Posted 26 June 2010 - 02:06 PM
This post has been edited by Arcesious: 26 June 2010 - 02:07 PM
#15
Posted 26 June 2010 - 04:38 PM
Sidious Invader: "Soon I'll be ready to immerse myself in the dark side of modding, and rule the modding community with an iron fist. I leave now cackling with hate soaked delight..... "
"I am wrought with such hearty guffaws that, in addition to rolling to and fro on the floor, my posterior has separated itself from my body." ~ Ye olde ROFLMAO.
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